T3 Bandits – A postmortem This is look back at the development and design of T3 Bandits. Who this paper is for: mostly myself as a reflection, and continued practice of concisely setting my thoughts to written word; and anyone who enjoys game theory, or wants to understanding the process and decisions behind this Read the full article…
Author: Andy
General news and the next game
Hey all! Just posting a quick update on games, projects and life in general. So, here’s the tl;dr (too long; didn’t read) version. Point#1: job searching sucks #thestruggleisreal. Point#2: working on a simple new game, with a collab for the art! Look forward to it! Now for the slightly extended version: Firstly, life. I have Read the full article…
Update 1.1
Welcome back! It’s been about a month and a half since the release and it’s now time to push the first update. With it comes two big changes, a few minor changes and a few bug fixes. The first big change Welcome our new hero the Couch Commando! The commando is a veteran console gamer, Read the full article…
Available Now!
The game is officially released on the Google Play Store! Link is in the Game Spotlight section, it’s FREE so: GO GET IT!
Hot-fix notes
Friend discovered a bug that made the hero loading not happen, it was a fairly easy bug to track down and fix, so it should be working now! get S.N.B v_045 here Update on release plans: I was commissioning someone to make the model for The Gamer, but that has fallen through, so now I’ll Read the full article…
New hero now available to test!
The Gamer is now implemented! Minus a model (working on it). This new hero uses the same basic drops as the Beta Tester: Paddle Grow Extra Life Paddle Shrink Paddle Stun I was initially going to change one or two of these but when I finished implementing the power, these just worked so well with Read the full article…
Some quality of life changes v0.4.3
Some small changes to improve quality of life: Changed hero power property Delay to Speed: Rate of fire. Changed wording in tutorial to state that all non-metal blocks need to be cleared to complete a wave, not all blocks. Added a splash screen to first use after fresh install that recommends looking at the tutorial. Added Read the full article…
Back at it!
Well… it has been an excessive length of time since I’ve posted any updates and I thought it was time to remedy that. First, I’d like to apologize for that extended leave of absence and lack of updates. There are a number of things that have kept me from development and staying up with the Read the full article…
The detailed update list
So here’s the more thorough list of the major/minor changes that have been implemented! Added a simple tutorial system and tutorials to explain: the customize menu, classic mode and cube mode. Cube Mode On cube start, coin grows at center of cube and normal coins spawn/move to big coin to visualize a reward Coin explosion Read the full article…
The Cube Update!
The second mode is now available for early play! Welcome to the new mode: The Cube! You can access the new mode through the play menu, just like you enter the classic mode. The gameplay is identical with one addition: rotating the cube. And doing so is as simple as swiping it with your finger. Read the full article…